/*
 * FLINT PARTICLE SYSTEM
 * .....................
 * 
 * Author: Richard Lord (Big Room)
 * C# Port: Ben Baker (HeadSoft)
 * Copyright (c) Big Room Ventures Ltd. 2008
 * http://flintparticles.org
 * 
 * 
 * Licence Agreement
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

using FlintSharp.Actions;
using FlintSharp.Activities;
using FlintSharp.Counters;
using FlintSharp.Easing;
using FlintSharp.Emitters;
using FlintSharp.EnergyEasing;
using FlintSharp.Initializers;
using FlintSharp.Particles;
using FlintSharp.Zones;

namespace FlintSharp.Particles
{
    /// <summary>
	/// The ParticleFactory public interface defines the public interface for any factory public class used by emitters to 
	/// create, reuse and dispose of particles. To speed up the particle system, a ParticleFactory will
	/// usually maintain a pool of dead particles and reuse them when a new particle is needed, rather 
	/// than creating a whole new particle. The default ParticleFactory used by the Emitter is an 
	/// instance of the ParticleCreator public class.
	/// 
	/// @see org.flintparticles.particles.ParticleCreator
    /// </summary>
    public interface IParticleFactory
    {
        /// <summary>
        /// To obtain a new Particle object. If using a pool of particles the particle factory will usually return 
        /// a particle from the pool and only creates a new particle if the pool is empty.
        /// </summary>
        /// <returns>a Particle object.</returns>
        Particle CreateParticle();

        /// <summary>
        /// Indicates a particle is no longer required. If using a pool of particles the particle factory will 
        /// return the particle to the pool for reuse later.
        /// </summary>
        /// <param name="particle">The particle to return for reuse.</param>
        void DisposeParticle(Particle particle);
    }
}
